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- Cities skylines addons that allow me to color in pavement how to#
- Cities skylines addons that allow me to color in pavement install#
- Cities skylines addons that allow me to color in pavement mods#
- Cities skylines addons that allow me to color in pavement code#
With the milestone progression system in the game, eventually you would unlock a Mayor's office building and with it the Government menu where you can view the previously mentioned data statistics. Data to be tracked would be issues like political affiliation, religious views and nice additions in a similar fashion. However this is a PIA and I would like a more elegant solution. Mainly look at the Republic.cs file to get the gist of it.Ĭurrently aiming to somehow figure out how I can attach more data per-citizen in the game, current idea is to keep my separate structure outside the in-game data and keep it synced with the data generated by the vanilla game.
Cities skylines addons that allow me to color in pavement how to#
So its a good thing to look at if you are confused to know how to get your own mod started. So far I've gotten the mod setup, it gets loaded and it makes sure there is a core created for the mod to always rely on, known for people experienced in programming as a "Singleton". For now you can use it as a lesson into reflection and capabilities of a language as C# I'll try and improve the debugger to somehow solve this problem for you in the future and make it much more dynamic and feature rich such as code-injection.
Cities skylines addons that allow me to color in pavement install#
The Debugger as it is right now is very hard coded and works only if you copy the mono-files from the install directory of Cities into the steamapps\common folder.
Cities skylines addons that allow me to color in pavement code#
The debugger at the moment is very lightweight and the features of it are runtime code compilation through a console to run custom commands in C# and watches of any data in you can access.
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The DLL's you have to link against are ICitites.dll and UnityEngine.dll primarily, these can be found in the installation directory of Cities: Skyline.
Cities skylines addons that allow me to color in pavement mods#
The folder where Cities: Skyline read mods like this is in \AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods on windows. I develop in Visual Studio 2013 and it works quite well, I have a post-build script that copies the DLL to the folder where Cities: Skyline can read it. I will happily answer any questions people have in how to interact with the modding API provided by CO from my own experiences. I don't know what your experience is modding from before but if you do know C# and perhaps even the Unity engine, then creating a mod for Cities: Skyline shouldn't be that terribly alien to you. DO NOTE THAT THIS MOD IS NOT PLAYABLE YET! So far it isn't much but I'm creating this thread a bit prematurely to give some other modders the opportunity to learn from my experiences and maybe even outpace me in the development of their own mods.
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Having somewhat special privileges being a first party developer at Paradox I've been exploring the modding possibilities of this game I've grown addicted to and starting adding my own functionality to it. The core goal being that your citizens should have more detailed demographics and you as mayor at the end should be able to proclaim yourself an independent city state and all the craziness that follow there. So what I want to do is add political functionality to the masterpiece of Colossal Order which is the game of Cities Skyline. **DISCLAIMER: This is a work in progress and I do not work on Cities Skyline, this is my hobby project I do on my free time**
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